Additional refactoring and fixing of equipment data

Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
This commit is contained in:
2025-10-23 00:05:44 -07:00
parent f0c4e65783
commit bc161a58b3
73 changed files with 641 additions and 641 deletions

View File

@@ -1,15 +1,16 @@
using Godot;
using Chickensoft.GodotNodeInterfaces;
using Godot;
using Zennysoft.Game.Abstractions;
namespace Zennysoft.Ma.Adapter;
public interface IPlayer : IKillable
public interface IPlayer : IKillable, ICharacterBody3D
{
public void Activate();
public void Deactivate();
public void TakeDamage(Damage damage);
public void TakeDamage(AttackData damage);
public void Knockback(float impulse);
@@ -19,10 +20,6 @@ public interface IPlayer : IKillable
public IInventory Inventory { get; }
public Vector3 CurrentPosition { get; }
public Basis CurrentBasis { get; }
public IHealthComponent HealthComponent { get; }
public IVTComponent VTComponent { get; }