Additional refactoring and fixing of equipment data
Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
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@@ -53,8 +53,6 @@ public interface IGameRepo : IDisposable
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public void OnPlayerAttackedWall();
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public void OnPlayerAttackedEnemy();
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public void OnRestorativePickedUp(IHealthPack restorative);
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public void CloseInventory();
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@@ -147,11 +145,6 @@ public class GameRepo : IGameRepo
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PlayerAttackedWall?.Invoke();
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}
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public void OnPlayerAttackedEnemy()
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{
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PlayerAttackedEnemy?.Invoke();
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}
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public void OnRestorativePickedUp(IHealthPack restorative)
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{
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RestorativePickedUp?.Invoke(restorative);
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