Additional refactoring and fixing of equipment data
Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
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@@ -4,6 +4,8 @@
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{
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public Dictionary<ElementType, double> ElementalResistance { get; }
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public static ElementalResistanceSet None => new ElementalResistanceSet(0, 0, 0, 0, 0);
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public ElementalResistanceSet(double aeolicResistance, double hydricResistance, double igneousResistance, double ferrumResistance, double telluricResistance)
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{
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ElementalResistance = new Dictionary<ElementType, double>
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