Additional refactoring and fixing of equipment data
Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
This commit is contained in:
3
Zennysoft.Game.Ma.Implementation/Entity/AttackData.cs
Normal file
3
Zennysoft.Game.Ma.Implementation/Entity/AttackData.cs
Normal file
@@ -0,0 +1,3 @@
|
||||
namespace Zennysoft.Ma.Adapter;
|
||||
|
||||
public record AttackData(int BaseDamage, ElementType ElementType, bool IgnoreDefense = false, bool IgnoreElementalResistance = false);
|
||||
Reference in New Issue
Block a user