Additional refactoring and fixing of equipment data
Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
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@@ -6,5 +6,5 @@ public interface ILuckComponent
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{
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public IAutoProp<int> Luck { get; }
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public void SetLuck(int value);
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public void IncreaseLuck(int value);
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}
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