Additional refactoring and fixing of equipment data

Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
This commit is contained in:
2025-10-23 00:05:44 -07:00
parent f0c4e65783
commit bc161a58b3
73 changed files with 641 additions and 641 deletions

View File

@@ -5,15 +5,13 @@ namespace Zennysoft.Ma.Adapter
{
public static class DamageCalculator
{
public static int CalculateDamage(Damage damage, double defense, ElementalResistanceSet elementalResistanceSet)
public static int CalculateDamage(AttackData damage, double defense, ElementalResistanceSet elementalResistanceSet)
{
var calculatedDamage = damage.BaseDamage;
if (!damage.IgnoreDefense)
calculatedDamage = CalculateDefenseResistance(calculatedDamage, defense);
if (!damage.IgnoreElementalResistance)
calculatedDamage = CalculateElementalResistance(calculatedDamage, elementalResistanceSet.ElementalResistance[damage.ElementType]);
if (damage.IsCriticalHit)
calculatedDamage *= 2;
return Mathf.Max(1, calculatedDamage);
}