Additional refactoring and fixing of equipment data

Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
This commit is contained in:
2025-10-23 00:05:44 -07:00
parent f0c4e65783
commit bc161a58b3
73 changed files with 641 additions and 641 deletions

View File

@@ -61,14 +61,10 @@ public partial class ItemSlot : HBoxContainer, IItemSlot
}
public void SetSelectedItemStyle()
{
if (Item is EquipableItem equipableItem && equipableItem.IsEquipped)
{
if (Player.EquipmentComponent.IsItemEquipped(Item))
ItemName.LabelSettings = SelectedEquippedItemFont;
}
else
{
ItemName.LabelSettings = SelectedItemFont;
}
}
public void SetEquippedItemStyle()
{