Additional refactoring and fixing of equipment data
Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
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@@ -1,20 +1,22 @@
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[gd_resource type="Resource" script_class="WeaponStats" load_steps=3 format=3 uid="uid://dj6i0em2a3hj8"]
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[ext_resource type="Texture2D" uid="uid://cixq2naufiuhv" path="res://src/items/weapons/textures/spaded staff.PNG" id="1_6tifm"]
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[ext_resource type="Script" path="res://src/items/weapons/WeaponStats.cs" id="2_w4n0u"]
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[ext_resource type="Script" uid="uid://cc7byqeolw5y4" path="res://src/items/weapons/WeaponStats.cs" id="2_w4n0u"]
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[resource]
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script = ExtResource("2_w4n0u")
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Damage = 5
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Luck = 0.1
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AttackSpeed = 0.75
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TelluricDamageBonus = 0.0
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AeolicDamageBonus = 0.0
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BaseHydricDamageBonus = 0.0
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IgneousDamageBonus = 0.0
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FerrumDamageBonus = 0.0
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WeaponTags = []
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WeaponElement = 0
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WeaponTag = 0
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Name = "Monk's Spade"
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Description = "+5 ATK, Slow"
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Texture = ExtResource("1_6tifm")
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SpawnRate = 0.3
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BonusAttack = 5
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Defense = 0
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Luck = 0.1
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ThrowSpeed = 12.0
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IncreaseMaxHPAmount = 0
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IncreaseMaxVTAmount = 0
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ThrowDamage = 5
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ItemTag = 0
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Texture = ExtResource("1_6tifm")
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