Additional refactoring and fixing of equipment data

Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
This commit is contained in:
2025-10-23 00:05:44 -07:00
parent f0c4e65783
commit bc161a58b3
73 changed files with 641 additions and 641 deletions

View File

@@ -1,21 +1,23 @@
[gd_resource type="Resource" script_class="WeaponStats" load_steps=3 format=3 uid="uid://gebgo2x6nr3t"]
[ext_resource type="Texture2D" uid="uid://b8c7kd436tg4" path="res://src/items/weapons/textures/RONDO.PNG" id="1_cvwbh"]
[ext_resource type="Script" path="res://src/items/weapons/WeaponStats.cs" id="1_xfb0x"]
[ext_resource type="Script" uid="uid://cc7byqeolw5y4" path="res://src/items/weapons/WeaponStats.cs" id="1_xfb0x"]
[resource]
script = ExtResource("1_xfb0x")
Damage = 7
Luck = 0.05
AttackSpeed = 1.333
TelluricDamageBonus = 0.0
AeolicDamageBonus = 0.0
BaseHydricDamageBonus = 0.0
IgneousDamageBonus = 0.0
FerrumDamageBonus = 0.0
WeaponTags = [1]
WeaponElement = 0
WeaponTag = 0
Name = "Rondo"
Description = "+7 ATK
An eastern blade outside of time and reproach."
Texture = ExtResource("1_cvwbh")
SpawnRate = 0.01
BonusAttack = 7
Defense = 0
Luck = 0.05
ThrowSpeed = 12.0
IncreaseMaxHPAmount = 0
IncreaseMaxVTAmount = 0
ThrowDamage = 5
ItemTag = 0
Texture = ExtResource("1_cvwbh")