Additional refactoring and fixing of equipment data
Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
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@@ -1,22 +1,24 @@
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[gd_resource type="Resource" script_class="WeaponStats" load_steps=3 format=3 uid="uid://db075qhmlmrcu"]
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[ext_resource type="Script" path="res://src/items/weapons/WeaponStats.cs" id="1_kbje7"]
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[ext_resource type="Script" uid="uid://cc7byqeolw5y4" path="res://src/items/weapons/WeaponStats.cs" id="1_kbje7"]
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[ext_resource type="Texture2D" uid="uid://bkntmni5jxfpk" path="res://src/items/weapons/textures/KUBEL.PNG" id="1_kwtbu"]
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[resource]
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script = ExtResource("1_kbje7")
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Damage = 9
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Luck = 0.05
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AttackSpeed = 1.0
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TelluricDamageBonus = 0.0
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AeolicDamageBonus = 0.0
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BaseHydricDamageBonus = 0.0
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IgneousDamageBonus = 0.0
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FerrumDamageBonus = 0.0
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WeaponTags = [0]
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WeaponElement = 0
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WeaponTag = 0
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Name = "Kubel"
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Description = "+9 ATK
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A very powerful spear.
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For every hit, you lose 5 HP."
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Texture = ExtResource("1_kwtbu")
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SpawnRate = 0.01
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BonusAttack = 9
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Defense = 0
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Luck = 0.05
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ThrowSpeed = 12.0
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IncreaseMaxHPAmount = 0
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IncreaseMaxVTAmount = 0
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ThrowDamage = 5
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ItemTag = 0
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Texture = ExtResource("1_kwtbu")
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