Additional refactoring and fixing of equipment data
Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
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@@ -38,14 +38,11 @@ public partial class Weapon : EquipableItem
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public ElementType WeaponElement => Stats.WeaponElement;
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public double ElementalDamageBonus => Stats.ElementalDamageBonus;
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public void IncreaseWeaponAttack(int bonus) => _extraDamage += bonus;
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public int Damage => Stats.Damage + _bonusDamage;
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public override int BonusAttack { get => Stats.BonusAttack + _extraDamage; }
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public void IncreaseWeaponAttack(int bonus) => _bonusDamage += bonus;
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[Save("weapon_bonus_damage")]
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private int _bonusDamage { get; set; } = 0;
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private int _extraDamage = 0;
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[Export]
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[Save("weapon_stats")]
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