Additional refactoring and fixing of equipment data
Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
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@@ -3,7 +3,6 @@ using Chickensoft.Introspection;
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using Chickensoft.Serialization;
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using Godot;
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using Zennysoft.Game.Abstractions;
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using Zennysoft.Game.Implementation;
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using Zennysoft.Ma.Adapter;
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namespace Zennysoft.Game.Ma;
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@@ -1,7 +1,6 @@
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using Chickensoft.Introspection;
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using Chickensoft.Serialization;
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using Godot;
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using Zennysoft.Game.Implementation;
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using Zennysoft.Ma.Adapter;
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namespace Zennysoft.Game.Ma;
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@@ -10,13 +9,11 @@ namespace Zennysoft.Game.Ma;
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[Meta, Id("throwable_item_stats")]
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public partial class ThrowableItemStats : InventoryItemStats
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{
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[Export]
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[Save("throwable_item_name")]
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public override string Name { get; set; } = default!;
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[Export(PropertyHint.Range, "0, 999, 1")]
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public int HealHPAmount { get; set; }
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[Export(PropertyHint.MultilineText)]
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[Save("throwable_item_description")]
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public override string Description { get; set; } = default!;
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[Export(PropertyHint.Range, "0, 999, 1")]
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public int HealVTAmount { get; set; }
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[Export]
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[Save("throwable_item_tag")]
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