Additional refactoring and fixing of equipment data

Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
This commit is contained in:
2025-10-23 00:05:44 -07:00
parent f0c4e65783
commit bc161a58b3
73 changed files with 641 additions and 641 deletions

View File

@@ -38,8 +38,8 @@ public partial class DroppedItem : RigidBody3D, IDroppedItem
AddCollisionExceptionWith((Node)Player);
Pickup.Monitorable = false;
Pickup.Monitoring = false;
GlobalPosition = Player.CurrentPosition + Vector3.Up;
ApplyCentralImpulse(-Player.CurrentBasis.Z.Normalized() * 5.0f);
GlobalPosition = Player.GlobalPosition + Vector3.Up;
ApplyCentralImpulse(-Player.GlobalBasis.Z.Normalized() * 5.0f);
await ToSignal(GetTree().CreateTimer(1), "timeout");
RemoveCollisionExceptionWith((Node)Player);
Pickup.Monitorable = true;