Additional refactoring and fixing of equipment data
Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
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@@ -32,9 +32,9 @@ public partial class ConsumableItem : InventoryItem
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public int HealVTAmount => Stats.HealVTAmount;
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public int RaiseHPAmount => Stats.RaiseHPAmount;
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public int RaiseHPAmount => Stats.PermanentRaiseHPAmount;
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public int RaiseVTAmount => Stats.RaiseVTAmount;
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public int RaiseVTAmount => Stats.PermanentRaiseVTAmount;
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public override ItemTag ItemTag => Stats.ItemTag;
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