Additional refactoring and fixing of equipment data
Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
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@@ -27,16 +27,6 @@ public partial class Accessory : EquipableItem
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public override float ThrowSpeed => Stats.ThrowSpeed;
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public int MaxHPUp => Stats.MaxHPUp;
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public int MaxVTUp => Stats.MaxVTUp;
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public double LuckUp => Stats.LuckUp;
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public int ATKUp => Stats.ATKUp;
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public int DEFUp => Stats.DEFUp;
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public AccessoryTag AccessoryTag => Stats.AccessoryTag;
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public override ItemTag ItemTag => Stats.ItemTag;
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