Additional refactoring and fixing of equipment data
Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
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@@ -10,22 +10,34 @@ namespace Zennysoft.Game.Ma;
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public abstract partial class InventoryItemStats : Resource
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{
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[Export]
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public abstract string Name { get; set; }
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public string Name { get; set; }
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[Export(PropertyHint.MultilineText)]
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public abstract string Description { get; set; }
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public string Description { get; set; }
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[Export(PropertyHint.Range, "0, 1, 0.01")]
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public float SpawnRate { get; set; } = 0.5f;
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[Export]
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[Save("weapon_damage")]
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public int BonusAttack { get; set; } = 0;
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[Export]
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[Save("armor_defense")]
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public int Defense { get; set; } = 0;
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[Export]
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[Save("weapon_luck")]
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public double Luck { get; set; } = 0.05;
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[Export(PropertyHint.Range, "0, 25, 0.1")]
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public float ThrowSpeed { get; set; } = 12.0f;
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[Export(PropertyHint.Range, "0, 999, 1")]
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public int HealHPAmount { get; set; }
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public int IncreaseMaxHPAmount { get; set; }
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[Export(PropertyHint.Range, "0, 999, 1")]
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public int HealVTAmount { get; set; }
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public int IncreaseMaxVTAmount { get; set; }
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[Export(PropertyHint.Range, "0, 999, 1")]
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public int ThrowDamage { get; set; } = 5;
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