Additional refactoring and fixing of equipment data
Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
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@@ -124,7 +124,7 @@ public class EffectService
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var currentEnemies = currentRoom.EnemiesInRoom;
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foreach (var enemy in currentEnemies)
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{
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var damageDealt = DamageCalculator.CalculateDamage(new Damage(20, elementType, false, false, false), 10, new ElementalResistanceSet(0, 0, 0, 0, 0));
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var damageDealt = DamageCalculator.CalculateDamage(new AttackData(20, elementType), 10, ElementalResistanceSet.None);
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enemy.HealthComponent.Damage(damageDealt);
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}
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}
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