Additional refactoring and fixing of equipment data

Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
This commit is contained in:
2025-10-23 00:05:44 -07:00
parent f0c4e65783
commit bc161a58b3
73 changed files with 641 additions and 641 deletions

View File

@@ -182,6 +182,6 @@ public abstract partial class Enemy : CharacterBody3D, IEnemy, IProvide<IEnemyLo
private void EnemyModelView_HitPlayer(object sender, System.EventArgs e)
{
_player.TakeDamage(new Damage(AttackComponent.TotalAttack, ElementType.None, false, false, false));
_player.TakeDamage(new AttackData(AttackComponent.TotalAttack, ElementType.None));
}
}