Additional refactoring and fixing of equipment data
Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
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@@ -182,6 +182,6 @@ public abstract partial class Enemy : CharacterBody3D, IEnemy, IProvide<IEnemyLo
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private void EnemyModelView_HitPlayer(object sender, System.EventArgs e)
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{
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_player.TakeDamage(new Damage(AttackComponent.TotalAttack, ElementType.None, false, false, false));
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_player.TakeDamage(new AttackData(AttackComponent.TotalAttack, ElementType.None));
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}
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}
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