Additional refactoring and fixing of equipment data
Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
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@@ -14,5 +14,5 @@ public class LuckComponent : ILuckComponent
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_luck = new AutoProp<int>(initialLuck);
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}
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public void SetLuck(int value) => _luck.OnNext(value);
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public void IncreaseLuck(int value) => _luck.OnNext(_luck.Value + value);
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}
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