Started implementation of information about item used screen

This commit is contained in:
2026-03-02 01:57:43 -08:00
parent 46f0e78405
commit bc010a7d82
8 changed files with 182 additions and 38 deletions

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@@ -273,7 +273,7 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
public void PlayJumpScareAnimation() => PlayerFXAnimations.Play("jump_scare");
public void IdentifyItem(IBaseInventoryItem unidentifiedItem) => _itemReroller.RerollItem(unidentifiedItem, Inventory);
public IBaseInventoryItem IdentifyItem(IBaseInventoryItem unidentifiedItem) => _itemReroller.RerollItem(unidentifiedItem, Inventory);
public int TotalAttack => AttackComponent.CurrentAttack.Value + EquipmentComponent.BonusAttack;