Started implementation of information about item used screen
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@@ -29,7 +29,6 @@ public partial class DummyPlayer : CharacterBody3D, IPlayer
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public void Deactivate() => throw new NotImplementedException();
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public void Die() => throw new NotImplementedException();
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public void Equip(IEquipableItem equipable) => throw new NotImplementedException();
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public void IdentifyItem(IBaseInventoryItem unidentifiedItem) => throw new NotImplementedException();
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public void Knockback(float impulse) => throw new NotImplementedException();
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public void LevelUp() => throw new NotImplementedException();
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public void ModifyHealthTimerSpeed(float newModifier) => throw new NotImplementedException();
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@@ -40,4 +39,5 @@ public partial class DummyPlayer : CharacterBody3D, IPlayer
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public void TakeDamage(AttackData damage) => throw new NotImplementedException();
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public void TeleportPlayer((Vector3 Rotation, Vector3 Position) newTransform) => throw new NotImplementedException();
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public void Unequip(IEquipableItem equipable) => throw new NotImplementedException();
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public IBaseInventoryItem IdentifyItem(IBaseInventoryItem unidentifiedItem) => throw new NotImplementedException();
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}
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@@ -273,7 +273,7 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
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public void PlayJumpScareAnimation() => PlayerFXAnimations.Play("jump_scare");
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public void IdentifyItem(IBaseInventoryItem unidentifiedItem) => _itemReroller.RerollItem(unidentifiedItem, Inventory);
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public IBaseInventoryItem IdentifyItem(IBaseInventoryItem unidentifiedItem) => _itemReroller.RerollItem(unidentifiedItem, Inventory);
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public int TotalAttack => AttackComponent.CurrentAttack.Value + EquipmentComponent.BonusAttack;
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