Mess with enemy lighting, time bad end better

This commit is contained in:
2026-06-16 02:03:36 -07:00
parent d4a27f6d4d
commit bbadf9ccec
17 changed files with 174 additions and 166 deletions
+71 -70
View File
@@ -3181,6 +3181,73 @@ tracks/4/keys = {
}
tracks/4/use_blend = true
[sub_resource type="Animation" id="Animation_r1e0i"]
resource_name = "Tepotztli"
length = 0.46667
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("../Collision/Hitbox/HitboxCollision:disabled")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.166667, 0.233333),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [true, false, true]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Control/Weapon Animations 1080p:animation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [&"Regular Slash B"]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Control/Weapon Animations 1080p:frame")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.433333),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0, 22]
}
tracks/3/type = "audio"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("../Weapon Slashes")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"clips": [{
"end_offset": 0.0,
"start_offset": 0.0503,
"stream": ExtResource("11_m024w")
}],
"times": PackedFloat32Array(0)
}
tracks/3/use_blend = true
tracks/4/type = "value"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("../Weapon Slashes:bus")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [&"SFX"]
}
[sub_resource type="Animation" id="Animation_fsw4h"]
resource_name = "Unarmed"
length = 1.23334
@@ -3369,73 +3436,6 @@ tracks/4/keys = {
"values": [&"DELAY SFX"]
}
[sub_resource type="Animation" id="Animation_r1e0i"]
resource_name = "Tepotztli"
length = 0.46667
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("../Collision/Hitbox/HitboxCollision:disabled")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.166667, 0.233333),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [true, false, true]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Control/Weapon Animations 1080p:animation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [&"Regular Slash B"]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Control/Weapon Animations 1080p:frame")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.433333),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0, 22]
}
tracks/3/type = "audio"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("../Weapon Slashes")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"clips": [{
"end_offset": 0.0,
"start_offset": 0.0503,
"stream": ExtResource("11_m024w")
}],
"times": PackedFloat32Array(0)
}
tracks/3/use_blend = true
tracks/4/type = "value"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("../Weapon Slashes:bus")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [&"SFX"]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ickvi"]
_data = {
&"Cello": SubResource("Animation_mtb23"),
@@ -13063,10 +13063,10 @@ visible = false
transform = Transform3D(1.355, 0, 2.84217e-14, 0, 1.355, 0, -2.84217e-14, 0, 1.355, 3.57499e-06, 0, -23.676)
[node name="Lights" type="Node3D" parent="Camera"]
visible = false
[node name="OmniLight3D" type="OmniLight3D" parent="Camera/Lights"]
transform = Transform3D(0.999997, 0, 0.00260054, 0, 1, 0, -0.00260054, 0, 0.999997, -0.109951, 1.37487, -0.0100155)
visible = false
light_color = Color(0.839909, 0.829039, 0.76409, 1)
light_energy = 0.2
light_bake_mode = 1
@@ -13202,8 +13202,8 @@ texture_filter = 2
position = Vector2(-215, -11)
scale = Vector2(3.02734, 3.02734)
sprite_frames = SubResource("SpriteFrames_v0s2u")
animation = &"DivinityRecall"
frame = 107
animation = &"KeyStaff"
frame = 31
frame_progress = 1.0
speed_scale = 2.0
@@ -13282,6 +13282,7 @@ process_mode = 3
bus = &"SFX"
[node name="Misc" type="AudioStreamPlayer" parent="."]
bus = &"SFX"
[node name="Weapon Slashes" type="AudioStreamPlayer" parent="."]
max_polyphony = 4