Minimap Reveal system tscns added, floor adjustments, collisions added for mazefloor

This commit is contained in:
Pal
2026-01-25 02:19:11 -08:00
parent d6b20ce4c2
commit bba0bb5ecd
43 changed files with 10141 additions and 197 deletions

View File

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[gd_scene load_steps=4 format=3 uid="uid://jx4x2weyky45"]
[sub_resource type="PlaneMesh" id="PlaneMesh_i1kg7"]
size = Vector2(4, 4)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jqd72"]
shading_mode = 0
albedo_color = Color(0, 0, 0, 1)
[sub_resource type="BoxShape3D" id="BoxShape3D_wug60"]
size = Vector3(4, 4, 4)
[node name="Node3D" type="Node3D"]
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("PlaneMesh_i1kg7")
skeleton = NodePath("Area3D")
surface_material_override/0 = SubResource("StandardMaterial3D_jqd72")
[node name="Area3D" type="Area3D" parent="MeshInstance3D"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/Area3D"]
shape = SubResource("BoxShape3D_wug60")

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