Minimap Reveal system tscns added, floor adjustments, collisions added for mazefloor
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@@ -14,11 +14,11 @@ public partial class EdenPillarModelView : EnemyModelView3D
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public override void PlayHitAnimation()
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{
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_animationPlayer.Play("take_damage");
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_animationPlayer.Play("take_damage");
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}
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public override void PlayDeathAnimation()
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{
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_animationPlayer.Play("defeated");
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_animationPlayer.Play("defeated");
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}
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}
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@@ -295,7 +295,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -4.28807, 0)
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[node name="MeshInstance" type="MeshInstance3D" parent="EdenPillar"]
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unique_name_in_owner = true
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transform = Transform3D(-2.29567e-08, 0.525188, 0.290134, -0.6, -2.62268e-08, -5.45934e-14, 1.26821e-08, -0.290134, 0.525188, -0.00582695, 4.44911, -0.0565475)
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transform = Transform3D(-2.86959e-08, 0.656485, 0.362667, -0.75, -3.27835e-08, -6.87599e-14, 1.58526e-08, -0.362667, 0.656485, -0.00582695, 4.44911, -0.0565475)
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mesh = SubResource("ArrayMesh_8pgwy")
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skeleton = NodePath("")
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