Minimap Reveal system tscns added, floor adjustments, collisions added for mazefloor

This commit is contained in:
Pal
2026-01-25 02:19:11 -08:00
parent d6b20ce4c2
commit bba0bb5ecd
43 changed files with 10141 additions and 197 deletions

View File

@@ -14,11 +14,11 @@ public partial class EdenPillarModelView : EnemyModelView3D
public override void PlayHitAnimation()
{
_animationPlayer.Play("take_damage");
_animationPlayer.Play("take_damage");
}
public override void PlayDeathAnimation()
{
_animationPlayer.Play("defeated");
_animationPlayer.Play("defeated");
}
}

View File

@@ -295,7 +295,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -4.28807, 0)
[node name="MeshInstance" type="MeshInstance3D" parent="EdenPillar"]
unique_name_in_owner = true
transform = Transform3D(-2.29567e-08, 0.525188, 0.290134, -0.6, -2.62268e-08, -5.45934e-14, 1.26821e-08, -0.290134, 0.525188, -0.00582695, 4.44911, -0.0565475)
transform = Transform3D(-2.86959e-08, 0.656485, 0.362667, -0.75, -3.27835e-08, -6.87599e-14, 1.58526e-08, -0.362667, 0.656485, -0.00582695, 4.44911, -0.0565475)
mesh = SubResource("ArrayMesh_8pgwy")
skeleton = NodePath("")