Preserve current state before big refactor

This commit is contained in:
2025-02-05 20:45:49 -08:00
parent 4910ff7770
commit badc6d2375
65 changed files with 2356 additions and 113 deletions

View File

@@ -1,10 +1,10 @@
[gd_scene load_steps=6 format=3 uid="uid://dbtfgrtgpr4qg"]
[gd_scene load_steps=7 format=3 uid="uid://dbtfgrtgpr4qg"]
[ext_resource type="Script" path="res://src/ui/death_menu/DeathMenu.cs" id="1_megey"]
[ext_resource type="Script" uid="uid://caqsfstq2l0lq" path="res://src/ui/death_menu/DeathMenu.cs" id="1_megey"]
[ext_resource type="FontFile" uid="uid://cm8j5vcdop5x0" path="res://src/ui/fonts/Mrs-Eaves-OT-Roman_31443.ttf" id="2_ip5p6"]
[sub_resource type="Animation" id="Animation_6ji3u"]
resource_name = "fade_out"
length = 0.5
[sub_resource type="Animation" id="Animation_qmlrq"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
@@ -12,10 +12,10 @@ tracks/0/path = NodePath(".:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.5),
"transitions": PackedFloat32Array(1, 1),
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
"values": [Color(1, 1, 1, 1)]
}
[sub_resource type="Animation" id="Animation_q2nvr"]
@@ -34,8 +34,9 @@ tracks/0/keys = {
"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)]
}
[sub_resource type="Animation" id="Animation_qmlrq"]
length = 0.001
[sub_resource type="Animation" id="Animation_6ji3u"]
resource_name = "fade_out"
length = 0.5
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
@@ -43,17 +44,17 @@ tracks/0/path = NodePath(".:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"times": PackedFloat32Array(0, 0.5),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(1, 1, 1, 1)]
"values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ek7oy"]
_data = {
"RESET": SubResource("Animation_qmlrq"),
"fade_in": SubResource("Animation_q2nvr"),
"fade_out": SubResource("Animation_6ji3u")
&"RESET": SubResource("Animation_qmlrq"),
&"fade_in": SubResource("Animation_q2nvr"),
&"fade_out": SubResource("Animation_6ji3u")
}
[node name="DeathMenu" type="Control"]
@@ -78,5 +79,21 @@ color = Color(0.137255, 0.121569, 0.12549, 1)
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
unique_name_in_owner = true
libraries = {
"": SubResource("AnimationLibrary_ek7oy")
&"": SubResource("AnimationLibrary_ek7oy")
}
[node name="CenterContainer" type="CenterContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="GameOverPlaceholder" type="Label" parent="CenterContainer"]
layout_mode = 2
theme_override_colors/font_color = Color(0.545098, 0, 0, 1)
theme_override_constants/outline_size = 12
theme_override_fonts/font = ExtResource("2_ip5p6")
theme_override_font_sizes/font_size = 72
text = "Game Over"