Preserve current state before big refactor
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@@ -22,9 +22,9 @@ MaximumVT = 90
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CurrentExp = 0
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ExpToNextLevel = 10
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CurrentLevel = 1
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CurrentAttack = 50
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CurrentAttack = 8
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CurrentDefense = 12
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MaxAttack = 50
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MaxAttack = 8
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MaxDefense = 12
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BonusAttack = 0
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BonusDefense = 0
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@@ -426,3 +426,8 @@ spot_range = 11.4821
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spot_attenuation = -0.67
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spot_angle = 70.0
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spot_angle_attenuation = 2.0
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[node name="OmniLight3D2" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5.52838, 0.471719)
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omni_range = 78.167
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omni_attenuation = -0.156
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@@ -1,11 +1,11 @@
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@startuml PlayerLogic
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state "PlayerLogic State" as GameJamDungeon_PlayerLogic_State {
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state "Disabled" as GameJamDungeon_PlayerLogic_State_Disabled
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state "Dead" as GameJamDungeon_PlayerLogic_State_Dead
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state "Alive" as GameJamDungeon_PlayerLogic_State_Alive {
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state "Attacking" as GameJamDungeon_PlayerLogic_State_Attacking
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state "Idle" as GameJamDungeon_PlayerLogic_State_Idle
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}
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state "Dead" as GameJamDungeon_PlayerLogic_State_Dead
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state "Disabled" as GameJamDungeon_PlayerLogic_State_Disabled
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}
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GameJamDungeon_PlayerLogic_State_Alive --> GameJamDungeon_PlayerLogic_State_Alive : Moved
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