Preserve current state before big refactor

This commit is contained in:
2025-02-05 20:45:49 -08:00
parent 4910ff7770
commit badc6d2375
65 changed files with 2356 additions and 113 deletions

View File

@@ -22,9 +22,9 @@ MaximumVT = 90
CurrentExp = 0
ExpToNextLevel = 10
CurrentLevel = 1
CurrentAttack = 50
CurrentAttack = 8
CurrentDefense = 12
MaxAttack = 50
MaxAttack = 8
MaxDefense = 12
BonusAttack = 0
BonusDefense = 0
@@ -426,3 +426,8 @@ spot_range = 11.4821
spot_attenuation = -0.67
spot_angle = 70.0
spot_angle_attenuation = 2.0
[node name="OmniLight3D2" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5.52838, 0.471719)
omni_range = 78.167
omni_attenuation = -0.156

View File

@@ -1,11 +1,11 @@
@startuml PlayerLogic
state "PlayerLogic State" as GameJamDungeon_PlayerLogic_State {
state "Disabled" as GameJamDungeon_PlayerLogic_State_Disabled
state "Dead" as GameJamDungeon_PlayerLogic_State_Dead
state "Alive" as GameJamDungeon_PlayerLogic_State_Alive {
state "Attacking" as GameJamDungeon_PlayerLogic_State_Attacking
state "Idle" as GameJamDungeon_PlayerLogic_State_Idle
}
state "Dead" as GameJamDungeon_PlayerLogic_State_Dead
state "Disabled" as GameJamDungeon_PlayerLogic_State_Disabled
}
GameJamDungeon_PlayerLogic_State_Alive --> GameJamDungeon_PlayerLogic_State_Alive : Moved