Preserve current state before big refactor

This commit is contained in:
2025-02-05 20:45:49 -08:00
parent 4910ff7770
commit badc6d2375
65 changed files with 2356 additions and 113 deletions

View File

@@ -1,7 +1,7 @@
[gd_scene load_steps=85 format=4 uid="uid://b7111krf365x0"]
[ext_resource type="Script" path="res://addons/SimpleDungeons/DungeonRoom3D.gd" id="1_jccmw"]
[ext_resource type="Script" path="res://src/map/dungeon/code/DungeonRoom.cs" id="2_5p5p8"]
[ext_resource type="Script" uid="uid://ce73fuh74l81l" path="res://addons/SimpleDungeons/DungeonRoom3D.gd" id="1_jccmw"]
[ext_resource type="Script" uid="uid://daetb3e2nm56p" path="res://src/map/dungeon/code/DungeonRoom.cs" id="2_5p5p8"]
[ext_resource type="Texture2D" uid="uid://bb7y5jjl32b11" path="res://src/map/dungeon/models/inner_balcony/INNER_BALCONY_ROOM_VER2_STONE_PANEL_2png.png" id="2_40w7a"]
[ext_resource type="Texture2D" uid="uid://1bmgm045nm7e" path="res://src/map/dungeon/models/inner_balcony/INNER_BALCONY_ROOM_VER2_COLUMN.jpg" id="3_87bce"]
[ext_resource type="Texture2D" uid="uid://dgceb3iovrvsf" path="res://src/map/dungeon/models/inner_balcony/INNER_BALCONY_ROOM_VER2_WALL TILE 1.jpg" id="4_j2bdg"]
@@ -17,9 +17,9 @@
[ext_resource type="Texture2D" uid="uid://bkvegamuqdsdd" path="res://src/map/dungeon/corridor/CORRIDOR test_FLOOR1.jpg" id="14_vh3wx"]
[ext_resource type="PackedScene" uid="uid://twrj4wixcbu7" path="res://src/items/ItemDatabase.tscn" id="15_n8s21"]
[ext_resource type="PackedScene" uid="uid://dbvr8ewajja6a" path="res://src/enemy/EnemyDatabase.tscn" id="16_mk0iw"]
[ext_resource type="Script" path="res://src/map/dungeon/corridor/remove_unused_doors.gd" id="17_atu1n"]
[ext_resource type="Script" uid="uid://yl7wyeo5m725" path="res://src/map/dungeon/corridor/remove_unused_doors.gd" id="17_atu1n"]
[ext_resource type="Material" uid="uid://bsafm3t4drpl" path="res://src/map/dungeon/textures/MinimapTexture.tres" id="19_dmkqn"]
[ext_resource type="Script" path="res://src/map/dungeon/code/MinimapManager.cs" id="19_gi8bh"]
[ext_resource type="Script" uid="uid://c6s8hvdj3u3aq" path="res://src/map/dungeon/code/MinimapManager.cs" id="19_gi8bh"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ta5ix"]
resource_name = "Material.003"
@@ -861,11 +861,11 @@ data = PackedVector3Array(0.983567, -1, 0, 0.695487, -1, 0.695487, 0.695487, 1,
albedo_texture = ExtResource("13_66rjw")
texture_filter = 0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ce8rm"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_xw1ea"]
albedo_color = Color(1, 1, 1, 0)
albedo_texture = ExtResource("14_vh3wx")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_xw1ea"]
albedo_texture = ExtResource("14_vh3wx")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ce8rm"]
[sub_resource type="BoxShape3D" id="BoxShape3D_suh2k"]
size = Vector3(36, 8, 36)
@@ -882,6 +882,7 @@ min_count = 1
max_count = 1
[node name="InnerBalcony" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.041173)
script = ExtResource("2_5p5p8")
[node name="INNER_BALCONY_ROOM_VER2" type="Node3D" parent="InnerBalcony"]
@@ -1139,7 +1140,6 @@ material = SubResource("StandardMaterial3D_fgovc")
[node name="DOOR?" type="CSGBox3D" parent="InnerBalcony/CSGBox2"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00166607, -3.72529e-08, 0.0686455)
material_override = SubResource("StandardMaterial3D_ce8rm")
operation = 2
size = Vector3(4, 4, 2)
material = SubResource("StandardMaterial3D_xw1ea")
@@ -1152,7 +1152,6 @@ material = SubResource("StandardMaterial3D_fgovc")
[node name="DOOR?" type="CSGBox3D" parent="InnerBalcony/CSGBox3"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00166607, -3.72529e-08, 0.0686455)
material_override = SubResource("StandardMaterial3D_ce8rm")
operation = 2
size = Vector3(4, 4, 2)
material = SubResource("StandardMaterial3D_xw1ea")