Preserve current state before big refactor

This commit is contained in:
2025-02-05 20:45:49 -08:00
parent 4910ff7770
commit badc6d2375
65 changed files with 2356 additions and 113 deletions

View File

@@ -1,6 +1,6 @@
[gd_scene load_steps=7 format=3 uid="uid://twrj4wixcbu7"]
[ext_resource type="Script" path="res://src/items/ItemDatabase.cs" id="1_7b315"]
[ext_resource type="Script" uid="uid://vdunjh1f4jry" path="res://src/items/ItemDatabase.cs" id="1_7b315"]
[ext_resource type="PackedScene" uid="uid://db206brufi83s" path="res://src/items/weapons/Weapon.tscn" id="2_wq002"]
[ext_resource type="PackedScene" uid="uid://dorr7v1tkeiy0" path="res://src/items/armor/Armor.tscn" id="3_8wlg5"]
[ext_resource type="PackedScene" uid="uid://b07srt3lckt4e" path="res://src/items/accessory/Accessory.tscn" id="4_pr7ub"]

View File

@@ -1,7 +1,7 @@
[gd_scene load_steps=4 format=3 uid="uid://dofju2wfj12y4"]
[ext_resource type="Texture2D" uid="uid://dy6iul5xgcj47" path="res://src/items/restorative/textures/divinity recall 2.PNG" id="1_1rwq6"]
[ext_resource type="Script" path="res://src/items/restorative/Restorative.cs" id="1_3beyl"]
[ext_resource type="Script" uid="uid://qjvotbwutcb5" path="res://src/items/restorative/Restorative.cs" id="1_3beyl"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_o8f22"]
radius = 0.13613

View File

@@ -1,6 +1,20 @@
[gd_scene load_steps=3 format=3 uid="uid://1fl6s352e2ej"]
[gd_scene load_steps=5 format=3 uid="uid://1fl6s352e2ej"]
[ext_resource type="Script" uid="uid://dj28ol2cpeiwm" path="res://src/items/throwable/ThrowableItem.cs" id="1_nac2l"]
[ext_resource type="Script" uid="uid://d3wlunkcuv2w2" path="res://src/items/throwable/ThrowableItemStats.cs" id="2_8h2lx"]
[sub_resource type="Resource" id="Resource_b0s4k"]
script = ExtResource("2_8h2lx")
ThrowableItemTags = Array[int]([])
UsableItemTags = Array[int]([])
Name = ""
Description = ""
SpawnRate = 0.5
ThrowSpeed = 12.0
HealHPAmount = 0
HealVTAmount = 0
ThrowDamage = 5
metadata/_custom_type_script = ExtResource("2_8h2lx")
[sub_resource type="BoxShape3D" id="BoxShape3D_03cqg"]
size = Vector3(0.778381, 0.929947, 0.731567)
@@ -8,6 +22,7 @@ size = Vector3(0.778381, 0.929947, 0.731567)
[node name="ThrowableItem" type="Node3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.75, 0)
script = ExtResource("1_nac2l")
ThrowableItemInfo = SubResource("Resource_b0s4k")
[node name="Pickup" type="Area3D" parent="."]
unique_name_in_owner = true

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@@ -1,6 +1,6 @@
[gd_scene load_steps=4 format=3 uid="uid://b1twcuneob5kt"]
[ext_resource type="Script" path="res://src/items/thrown/ThrownItem.cs" id="1_wlplc"]
[ext_resource type="Script" uid="uid://bx1k4yff3m82m" path="res://src/items/thrown/ThrownItem.cs" id="1_wlplc"]
[ext_resource type="Texture2D" uid="uid://mi70lolgtf3n" path="res://src/items/throwable/textures/GEOMANCER-DICE.png" id="2_alcjn"]
[sub_resource type="BoxShape3D" id="BoxShape3D_s4ym5"]

View File

@@ -1,6 +1,6 @@
[gd_scene load_steps=3 format=3 uid="uid://db206brufi83s"]
[ext_resource type="Script" path="res://src/items/weapons/Weapon.cs" id="1_7pkyf"]
[ext_resource type="Script" uid="uid://bq8aaf1ae4afh" path="res://src/items/weapons/Weapon.cs" id="1_7pkyf"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_wll7p"]
radius = 0.470016