Preserve current state before big refactor
This commit is contained in:
@@ -1,6 +1,6 @@
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[gd_scene load_steps=7 format=3 uid="uid://twrj4wixcbu7"]
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[ext_resource type="Script" path="res://src/items/ItemDatabase.cs" id="1_7b315"]
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[ext_resource type="Script" uid="uid://vdunjh1f4jry" path="res://src/items/ItemDatabase.cs" id="1_7b315"]
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[ext_resource type="PackedScene" uid="uid://db206brufi83s" path="res://src/items/weapons/Weapon.tscn" id="2_wq002"]
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[ext_resource type="PackedScene" uid="uid://dorr7v1tkeiy0" path="res://src/items/armor/Armor.tscn" id="3_8wlg5"]
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[ext_resource type="PackedScene" uid="uid://b07srt3lckt4e" path="res://src/items/accessory/Accessory.tscn" id="4_pr7ub"]
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@@ -1,7 +1,7 @@
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[gd_scene load_steps=4 format=3 uid="uid://dofju2wfj12y4"]
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[ext_resource type="Texture2D" uid="uid://dy6iul5xgcj47" path="res://src/items/restorative/textures/divinity recall 2.PNG" id="1_1rwq6"]
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[ext_resource type="Script" path="res://src/items/restorative/Restorative.cs" id="1_3beyl"]
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[ext_resource type="Script" uid="uid://qjvotbwutcb5" path="res://src/items/restorative/Restorative.cs" id="1_3beyl"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_o8f22"]
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radius = 0.13613
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@@ -1,6 +1,20 @@
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[gd_scene load_steps=3 format=3 uid="uid://1fl6s352e2ej"]
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[gd_scene load_steps=5 format=3 uid="uid://1fl6s352e2ej"]
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[ext_resource type="Script" uid="uid://dj28ol2cpeiwm" path="res://src/items/throwable/ThrowableItem.cs" id="1_nac2l"]
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[ext_resource type="Script" uid="uid://d3wlunkcuv2w2" path="res://src/items/throwable/ThrowableItemStats.cs" id="2_8h2lx"]
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[sub_resource type="Resource" id="Resource_b0s4k"]
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script = ExtResource("2_8h2lx")
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ThrowableItemTags = Array[int]([])
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UsableItemTags = Array[int]([])
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Name = ""
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Description = ""
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SpawnRate = 0.5
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ThrowSpeed = 12.0
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HealHPAmount = 0
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HealVTAmount = 0
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ThrowDamage = 5
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metadata/_custom_type_script = ExtResource("2_8h2lx")
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[sub_resource type="BoxShape3D" id="BoxShape3D_03cqg"]
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size = Vector3(0.778381, 0.929947, 0.731567)
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@@ -8,6 +22,7 @@ size = Vector3(0.778381, 0.929947, 0.731567)
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[node name="ThrowableItem" type="Node3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.75, 0)
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script = ExtResource("1_nac2l")
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ThrowableItemInfo = SubResource("Resource_b0s4k")
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[node name="Pickup" type="Area3D" parent="."]
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unique_name_in_owner = true
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@@ -1,6 +1,6 @@
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[gd_scene load_steps=4 format=3 uid="uid://b1twcuneob5kt"]
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[ext_resource type="Script" path="res://src/items/thrown/ThrownItem.cs" id="1_wlplc"]
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[ext_resource type="Script" uid="uid://bx1k4yff3m82m" path="res://src/items/thrown/ThrownItem.cs" id="1_wlplc"]
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[ext_resource type="Texture2D" uid="uid://mi70lolgtf3n" path="res://src/items/throwable/textures/GEOMANCER-DICE.png" id="2_alcjn"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_s4ym5"]
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@@ -1,6 +1,6 @@
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[gd_scene load_steps=3 format=3 uid="uid://db206brufi83s"]
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[ext_resource type="Script" path="res://src/items/weapons/Weapon.cs" id="1_7pkyf"]
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[ext_resource type="Script" uid="uid://bq8aaf1ae4afh" path="res://src/items/weapons/Weapon.cs" id="1_7pkyf"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_wll7p"]
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radius = 0.470016
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