Preserve current state before big refactor

This commit is contained in:
2025-02-05 20:45:49 -08:00
parent 4910ff7770
commit badc6d2375
65 changed files with 2356 additions and 113 deletions

View File

@@ -1,15 +1,15 @@
@startuml GameLogic
state "GameLogic State" as GameJamDungeon_GameLogic_State {
state "GameStarted" as GameJamDungeon_GameLogic_State_GameStarted
state "Quit" as GameJamDungeon_GameLogic_State_Quit
state "Playing" as GameJamDungeon_GameLogic_State_Playing {
state "AskForTeleport" as GameJamDungeon_GameLogic_State_AskForTeleport
state "FloorClearedDecisionState" as GameJamDungeon_GameLogic_State_FloorClearedDecisionState
state "InventoryOpened" as GameJamDungeon_GameLogic_State_InventoryOpened
state "MinimapOpen" as GameJamDungeon_GameLogic_State_MinimapOpen
state "Paused" as GameJamDungeon_GameLogic_State_Paused
state "FloorClearedDecisionState" as GameJamDungeon_GameLogic_State_FloorClearedDecisionState
state "AskForTeleport" as GameJamDungeon_GameLogic_State_AskForTeleport
state "InventoryOpened" as GameJamDungeon_GameLogic_State_InventoryOpened
state "Resuming" as GameJamDungeon_GameLogic_State_Resuming
}
state "Quit" as GameJamDungeon_GameLogic_State_Quit
state "GameStarted" as GameJamDungeon_GameLogic_State_GameStarted
}
GameJamDungeon_GameLogic_State_AskForTeleport --> GameJamDungeon_GameLogic_State_FloorClearedDecisionState : FloorExitReached