Preserve current state before big refactor

This commit is contained in:
2025-02-05 20:45:49 -08:00
parent 4910ff7770
commit badc6d2375
65 changed files with 2356 additions and 113 deletions

View File

@@ -0,0 +1,26 @@
using System.Threading.Tasks;
using Godot;
namespace Laura.DeployToSteamOS;
public partial class DeployWindow
{
private async Task DeployPrepareUpload(Callable logCallable)
{
CurrentStep = DeployStep.PrepareUpload;
CurrentProgress = StepProgress.Running;
UpdateUI();
_prepareUploadResult = await SteamOSDevkitManager.PrepareUpload(
_device,
_gameId,
logCallable
);
AddToConsole(DeployStep.PrepareUpload, $"User: {_prepareUploadResult.User}");
AddToConsole(DeployStep.PrepareUpload, $"Directory: {_prepareUploadResult.Directory}");
CurrentProgress = StepProgress.Succeeded;
UpdateUI();
}
}