Preserve current state before big refactor

This commit is contained in:
2025-02-05 20:45:49 -08:00
parent 4910ff7770
commit badc6d2375
65 changed files with 2356 additions and 113 deletions

View File

@@ -0,0 +1,36 @@
using System.Collections.Generic;
using System.Threading.Tasks;
using Godot;
namespace Laura.DeployToSteamOS;
public partial class DeployWindow
{
private async Task DeployCreateShortcut(Callable logCallable)
{
CurrentStep = DeployStep.CreateShortcut;
CurrentProgress = StepProgress.Running;
UpdateUI();
var createShortcutParameters = new SteamOSDevkitManager.CreateShortcutParameters
{
gameid = _gameId,
directory = _prepareUploadResult.Directory,
argv = new[] { "game.x86_64", SettingsManager.Instance.Settings.StartParameters },
settings = new Dictionary<string, string>
{
{ "steam_play", "0" }
},
};
// TODO: Fix Result, success/error are not filled in response but exist/dont
_createShortcutResult = await SteamOSDevkitManager.CreateShortcut(
_device,
createShortcutParameters,
logCallable
);
CurrentProgress = StepProgress.Succeeded;
UpdateUI();
}
}