Miscellaneous fixes to floors (light adjustments, gap fixes, texture fixes)
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@@ -991,6 +991,7 @@ surface_material_override/1 = SubResource("ShaderMaterial_gmijg")
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[node name="Collisions" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.04081, 2, -1.07468)
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visible = false
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[node name="StaticBody3D" type="StaticBody3D" parent="Collisions"]
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@@ -1048,6 +1049,7 @@ shape = SubResource("BoxShape3D_x7lek")
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[node name="Item Rescue" parent="Room" instance=ExtResource("24_x7lek")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.215604, 1)
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visible = false
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[node name="MinimapShadow" type="Node3D" parent="Room"]
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unique_name_in_owner = true
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@@ -1077,3 +1079,6 @@ visibility_aabb = AABB(-21.315, -4, -21.365, 42.63, 8, 43.98)
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local_coords = true
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process_material = SubResource("ParticleProcessMaterial_1p4ye")
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draw_pass_1 = SubResource("QuadMesh_s0dni")
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[node name="Pipe Throb" type="AudioStreamPlayer3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.40079, 0, 6.54183)
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