Miscellaneous fixes to floors (light adjustments, gap fixes, texture fixes)

This commit is contained in:
Pal
2026-04-28 22:10:38 -07:00
parent bd5154a02f
commit ba95d4dbdf
32 changed files with 7351 additions and 270 deletions
@@ -991,6 +991,7 @@ surface_material_override/1 = SubResource("ShaderMaterial_gmijg")
[node name="Collisions" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.04081, 2, -1.07468)
visible = false
[node name="StaticBody3D" type="StaticBody3D" parent="Collisions"]
@@ -1048,6 +1049,7 @@ shape = SubResource("BoxShape3D_x7lek")
[node name="Item Rescue" parent="Room" instance=ExtResource("24_x7lek")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.215604, 1)
visible = false
[node name="MinimapShadow" type="Node3D" parent="Room"]
unique_name_in_owner = true
@@ -1077,3 +1079,6 @@ visibility_aabb = AABB(-21.315, -4, -21.365, 42.63, 8, 43.98)
local_coords = true
process_material = SubResource("ParticleProcessMaterial_1p4ye")
draw_pass_1 = SubResource("QuadMesh_s0dni")
[node name="Pipe Throb" type="AudioStreamPlayer3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.40079, 0, 6.54183)