Miscellaneous fixes to floors (light adjustments, gap fixes, texture fixes)

This commit is contained in:
Pal
2026-04-28 22:10:38 -07:00
parent bd5154a02f
commit ba95d4dbdf
32 changed files with 7351 additions and 270 deletions
@@ -477,6 +477,7 @@ alpha_scissor_threshold = 0.5
alpha_antialiasing_mode = 0
cull_mode = 2
albedo_texture = ExtResource("13_8tre3")
metallic_specular = 0.0
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_psnf0"]
@@ -484,11 +485,13 @@ resource_name = "COLUMN1"
transparency = 4
cull_mode = 2
albedo_texture = ExtResource("14_5011o")
metallic_specular = 0.0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_gia0o"]
resource_name = "GLASS"
cull_mode = 2
albedo_color = Color(0.472151, 0.653954, 0.657422, 1)
metallic_specular = 0.25
[sub_resource type="ArrayMesh" id="ArrayMesh_rd0mx"]
_surfaces = [{
@@ -784,7 +787,12 @@ mesh = SubResource("ArrayMesh_iw5cy")
skeleton = NodePath("")
[node name="Thin Columns" type="MeshInstance3D" parent="Model/A1-Balcony2"]
transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, -9.80885, 5.83148, -0.447316)
transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, -9.80885, 5.83148, -0.874928)
mesh = SubResource("ArrayMesh_trseg")
skeleton = NodePath("")
[node name="Thin Columns2" type="MeshInstance3D" parent="Model/A1-Balcony2"]
transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, 10.0237, 5.83148, -0.637443)
mesh = SubResource("ArrayMesh_trseg")
skeleton = NodePath("")
@@ -897,12 +905,15 @@ mesh = SubResource("PlaneMesh_d2a01")
[node name="Lights" type="Node3D" parent="."]
[node name="OmniLight3D" type="OmniLight3D" parent="Lights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.24285, -0.472485, -4.89363)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.19481, -0.485589, -4.90243)
light_color = Color(0.796587, 0.874441, 0.885927, 1)
light_energy = 0.375
light_energy = 5.44
light_size = 0.459
shadow_enabled = true
omni_range = 20.885
omni_attenuation = 0.063
shadow_bias = 0.483
shadow_opacity = 0.77
shadow_blur = 3.775
omni_range = 52.794
[node name="VFX" type="Node3D" parent="."]
@@ -915,10 +926,6 @@ local_coords = true
process_material = SubResource("ParticleProcessMaterial_4bxb6")
draw_pass_1 = SubResource("QuadMesh_sasor")
[node name="FogVolume" type="FogVolume" parent="VFX"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.171951, -9.55431, 0.18298)
size = Vector3(39.9, 16.6792, 34.6)
[node name="Lamp" parent="." instance=ExtResource("20_mjrdd")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.161, -7.266, -4.946)