Miscellaneous fixes to floors (light adjustments, gap fixes, texture fixes)
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[remap]
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importer="scene"
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importer_version=1
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path="res://.godot/imported/Water Room CHain Fixes.glb-445814360c9abadf918e02abf7d2cbdb.scn"
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[deps]
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source_file="res://src/map/dungeon/models/Area 1/Water/Water Room CHain Fixes.glb"
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dest_files=["res://.godot/imported/Water Room CHain Fixes.glb-445814360c9abadf918e02abf7d2cbdb.scn"]
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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gltf/naming_version=1
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gltf/embedded_image_handling=1
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Before Width: | Height: | Size: 26 KiB After Width: | Height: | Size: 26 KiB |
@@ -2,10 +2,11 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://c02ceppl0fds5"
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path="res://.godot/imported/WaterRoomFixs_CHAIN_TEX.png-9b093ac843ad97c4178f604776041136.ctex"
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uid="uid://jo8sxm8n6w33"
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path.bptc="res://.godot/imported/Water Room CHain Fixes_CHAIN_TEX.png-8532ebba3823af2dd8a516912aa18242.bptc.ctex"
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"vram_texture": false
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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generator_parameters={
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"md5": "23d9d131e0ad9c97741d45e74e39c3e2"
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@@ -13,13 +14,13 @@ generator_parameters={
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[deps]
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source_file="res://src/map/dungeon/models/Area 1/Water/WaterRoomFixs_CHAIN_TEX.png"
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dest_files=["res://.godot/imported/WaterRoomFixs_CHAIN_TEX.png-9b093ac843ad97c4178f604776041136.ctex"]
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source_file="res://src/map/dungeon/models/Area 1/Water/Water Room CHain Fixes_CHAIN_TEX.png"
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dest_files=["res://.godot/imported/Water Room CHain Fixes_CHAIN_TEX.png-8532ebba3823af2dd8a516912aa18242.bptc.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/mode=2
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compress/high_quality=true
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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