Clean up
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@@ -8,9 +8,6 @@ public partial class Overworld : Node3D, IDungeonFloor
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{
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public override void _Notification(int what) => this.Notify(what);
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[Dependency]
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public IGameRepo GameRepo => this.DependOn<IGameRepo>();
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[Node] public Marker3D PlayerSpawnPoint { get; set; } = default!;
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[Node] public Marker3D ExitSpawnPoint { get; set; } = default!;
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