Minor fix
This commit is contained in:
@@ -1,6 +1,6 @@
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[gd_scene load_steps=9 format=3 uid="uid://73jm5qjy52vq"]
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[gd_scene load_steps=9 format=3 uid="uid://73jm5qjy52vq"]
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[ext_resource type="Script" uid="uid://d1wt4ma6055l8" path="res://addons/dialogue_manager/example_balloon/example_balloon.gd" id="1_36de5"]
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[ext_resource type="Script" uid="uid://5b3w40kwakl3" path="res://addons/dialogue_manager/example_balloon/ExampleBalloon.cs" id="1_36de5"]
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[ext_resource type="PackedScene" uid="uid://ckvgyvclnwggo" path="res://addons/dialogue_manager/dialogue_label.tscn" id="2_a8ve6"]
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[ext_resource type="PackedScene" uid="uid://ckvgyvclnwggo" path="res://addons/dialogue_manager/dialogue_label.tscn" id="2_a8ve6"]
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[ext_resource type="Script" uid="uid://bb52rsfwhkxbn" path="res://addons/dialogue_manager/dialogue_responses_menu.gd" id="3_72ixx"]
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[ext_resource type="Script" uid="uid://bb52rsfwhkxbn" path="res://addons/dialogue_manager/dialogue_responses_menu.gd" id="3_72ixx"]
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@@ -1,6 +1,6 @@
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[gd_scene load_steps=10 format=3 uid="uid://13s5spsk34qu"]
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[gd_scene load_steps=10 format=3 uid="uid://13s5spsk34qu"]
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[ext_resource type="Script" uid="uid://d1wt4ma6055l8" path="res://addons/dialogue_manager/example_balloon/example_balloon.gd" id="1_s2gbs"]
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[ext_resource type="Script" uid="uid://5b3w40kwakl3" path="res://addons/dialogue_manager/example_balloon/ExampleBalloon.cs" id="1_s2gbs"]
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[ext_resource type="PackedScene" uid="uid://ckvgyvclnwggo" path="res://addons/dialogue_manager/dialogue_label.tscn" id="2_hfvdi"]
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[ext_resource type="PackedScene" uid="uid://ckvgyvclnwggo" path="res://addons/dialogue_manager/dialogue_label.tscn" id="2_hfvdi"]
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[ext_resource type="Script" uid="uid://bb52rsfwhkxbn" path="res://addons/dialogue_manager/dialogue_responses_menu.gd" id="3_1j1j0"]
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[ext_resource type="Script" uid="uid://bb52rsfwhkxbn" path="res://addons/dialogue_manager/dialogue_responses_menu.gd" id="3_1j1j0"]
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@@ -1,14 +1,14 @@
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@startuml EnemyLogic
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@startuml EnemyLogic
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state "EnemyLogic State" as Zennysoft_Game_Ma_EnemyLogic_State {
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state "EnemyLogic State" as Zennysoft_Game_Ma_EnemyLogic_State {
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state "Defeated" as Zennysoft_Game_Ma_EnemyLogic_State_Defeated
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state "Alive" as Zennysoft_Game_Ma_EnemyLogic_State_Alive {
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state "Alive" as Zennysoft_Game_Ma_EnemyLogic_State_Alive {
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state "Activated" as Zennysoft_Game_Ma_EnemyLogic_State_Activated {
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state "Activated" as Zennysoft_Game_Ma_EnemyLogic_State_Activated {
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state "Attacking" as Zennysoft_Game_Ma_EnemyLogic_State_Attacking
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state "FollowPlayer" as Zennysoft_Game_Ma_EnemyLogic_State_FollowPlayer
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state "FollowPlayer" as Zennysoft_Game_Ma_EnemyLogic_State_FollowPlayer
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state "Attacking" as Zennysoft_Game_Ma_EnemyLogic_State_Attacking
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state "Patrolling" as Zennysoft_Game_Ma_EnemyLogic_State_Patrolling
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state "Patrolling" as Zennysoft_Game_Ma_EnemyLogic_State_Patrolling
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}
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}
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state "Idle" as Zennysoft_Game_Ma_EnemyLogic_State_Idle
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state "Idle" as Zennysoft_Game_Ma_EnemyLogic_State_Idle
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}
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}
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state "Defeated" as Zennysoft_Game_Ma_EnemyLogic_State_Defeated
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}
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}
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Zennysoft_Game_Ma_EnemyLogic_State_Alive --> Zennysoft_Game_Ma_EnemyLogic_State_Attacking : AttackTimer
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Zennysoft_Game_Ma_EnemyLogic_State_Alive --> Zennysoft_Game_Ma_EnemyLogic_State_Attacking : AttackTimer
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@@ -63,6 +63,10 @@ tracks/1/keys = {
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"values": [0]
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"values": [0]
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}
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}
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[sub_resource type="Animation" id="Animation_g183x"]
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resource_name = "atonement_attack"
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step = 0.0833333
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[sub_resource type="Animation" id="Animation_0jjwv"]
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[sub_resource type="Animation" id="Animation_0jjwv"]
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resource_name = "attack"
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resource_name = "attack"
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length = 0.916675
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length = 0.916675
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@@ -109,10 +113,6 @@ tracks/0/keys = {
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"values": [10, 1, 11]
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"values": [10, 1, 11]
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}
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}
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[sub_resource type="Animation" id="Animation_g183x"]
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resource_name = "atonement_attack"
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step = 0.0833333
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_w8l8m"]
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_w8l8m"]
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_data = {
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_data = {
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&"RESET": SubResource("Animation_hcjph"),
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&"RESET": SubResource("Animation_hcjph"),
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