Minor fix
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@@ -1,14 +1,14 @@
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@startuml EnemyLogic
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state "EnemyLogic State" as Zennysoft_Game_Ma_EnemyLogic_State {
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state "Defeated" as Zennysoft_Game_Ma_EnemyLogic_State_Defeated
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state "Alive" as Zennysoft_Game_Ma_EnemyLogic_State_Alive {
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state "Activated" as Zennysoft_Game_Ma_EnemyLogic_State_Activated {
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state "Attacking" as Zennysoft_Game_Ma_EnemyLogic_State_Attacking
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state "FollowPlayer" as Zennysoft_Game_Ma_EnemyLogic_State_FollowPlayer
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state "Attacking" as Zennysoft_Game_Ma_EnemyLogic_State_Attacking
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state "Patrolling" as Zennysoft_Game_Ma_EnemyLogic_State_Patrolling
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}
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state "Idle" as Zennysoft_Game_Ma_EnemyLogic_State_Idle
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}
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state "Defeated" as Zennysoft_Game_Ma_EnemyLogic_State_Defeated
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}
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Zennysoft_Game_Ma_EnemyLogic_State_Alive --> Zennysoft_Game_Ma_EnemyLogic_State_Attacking : AttackTimer
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@@ -63,6 +63,10 @@ tracks/1/keys = {
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"values": [0]
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}
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[sub_resource type="Animation" id="Animation_g183x"]
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resource_name = "atonement_attack"
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step = 0.0833333
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[sub_resource type="Animation" id="Animation_0jjwv"]
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resource_name = "attack"
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length = 0.916675
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@@ -109,10 +113,6 @@ tracks/0/keys = {
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"values": [10, 1, 11]
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}
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[sub_resource type="Animation" id="Animation_g183x"]
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resource_name = "atonement_attack"
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step = 0.0833333
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_w8l8m"]
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_data = {
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&"RESET": SubResource("Animation_hcjph"),
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