Demo reel build

This commit is contained in:
2024-09-17 23:56:50 -07:00
parent 27fa657f92
commit b7a982d340
75 changed files with 4531 additions and 220 deletions

View File

@@ -9,9 +9,9 @@ uniform vec4 vignette_color: source_color;
void fragment() {
float dist = distance(UV, vec2(0.5));
float vignette = smoothstep(inner_radius, outer_radius, dist) * vignette_strength;
float dither = fract(sin(dot(UV, vec2(12.9898, 78.233))) * 43758.5453123) * dither_strength;
COLOR = vec4(vignette_color.rgb, vignette + dither);
}

View File

@@ -1,15 +1,16 @@
[gd_scene load_steps=46 format=3 uid="uid://cfecvvav8kkp6"]
[gd_scene load_steps=47 format=3 uid="uid://cfecvvav8kkp6"]
[ext_resource type="Script" path="res://src/player/Player.cs" id="1_xcol5"]
[ext_resource type="Script" path="res://src/hitbox/Hitbox.cs" id="2_lb3qc"]
[ext_resource type="Script" path="res://src/player/PlayerStatResource.cs" id="2_xq68d"]
[ext_resource type="Texture2D" uid="uid://c6r3dhnkuw22w" path="res://src/vfx/hit_effects/FIRE_STRIKE_1.0.png" id="5_wr6lo"]
[ext_resource type="Texture2D" uid="uid://b5qjlbcesth53" path="res://src/vfx/Weapon Strikes/NON ELEMENTAL SLASH.png" id="6_p34sl"]
[ext_resource type="Texture2D" uid="uid://mjobx7ph7hf1" path="res://src/vfx/playerdot.png" id="7_8hi2n"]
[ext_resource type="PackedScene" uid="uid://ctwtksu2406c" path="res://src/player/dont_look_in_here/player_model.tscn" id="10_prmgx"]
[sub_resource type="Resource" id="Resource_btp2w"]
script = ExtResource("2_xq68d")
RotationSpeed = 1.8
RotationSpeed = 1.5
MoveSpeed = 3.0
Acceleration = 1.0
CurrentHP = 100
@@ -342,8 +343,8 @@ animations = [{
[node name="Player" type="CharacterBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.172521, 0)
collision_layer = 294
collision_mask = 263
collision_layer = 806
collision_mask = 775
script = ExtResource("1_xcol5")
PlayerStatResource = SubResource("Resource_btp2w")
@@ -407,3 +408,9 @@ sprite_frames = SubResource("SpriteFrames_ywvvo")
animation = &"attack"
flip_h = true
flip_v = true
[node name="Sprite3D" type="Sprite3D" parent="."]
layers = 2
pixel_size = 0.025
billboard = 1
texture = ExtResource("7_8hi2n")