Demo reel build

This commit is contained in:
2024-09-17 23:56:50 -07:00
parent 27fa657f92
commit b7a982d340
75 changed files with 4531 additions and 220 deletions

View File

@@ -133,11 +133,15 @@ public partial class Game : Node3D, IGame
GameRepo.PlayerData.Inventory.EquippedItem += Inventory_EquippedItem;
GameEventDepot.EnemyDefeated += OnEnemyDefeated;
GameEventDepot.RestorativePickedUp += GameEventDepot_RestorativePickedUp;
}
private void OnEnemyDefeated(Vector3 vector, EnemyStatResource resource)
{
var restorativeScene = GD.Load<PackedScene>("res://src/items/restorative/Restorative.tscn");
var restorative = restorativeScene.Instantiate<Restorative>();
AddChild(restorative);
restorative.GlobalPosition = vector;
}
private void Inventory_EquippedItem()
@@ -184,6 +188,8 @@ public partial class Game : Node3D, IGame
private void FloorClearMenu_TransitionCompleted()
{
GameRepo.Resume();
if (GameRepo.PlayerData.Inventory.EquippedWeapon.Value.WeaponStats.WeaponTags.Contains(WeaponTag.BreaksOnChange))
GameRepo.PlayerData.Inventory.Unequip(GameRepo.PlayerData.Inventory.EquippedWeapon.Value);
}
private void FloorClearMenu_GoToNextFloor()
@@ -199,6 +205,7 @@ public partial class Game : Node3D, IGame
GameLogic.Input(new GameLogic.Input.HideFloorClearMenu());
}
private void GameEventDepot_RestorativePickedUp(Restorative obj) => GameRepo.PlayerData.SetCurrentVT(GameRepo.PlayerData.CurrentVT.Value + obj.VTRestoreAmount);
private void Inventory_RaiseStatRequest(ConsumableItemStats consumableItemStats)
{

View File

@@ -40,6 +40,9 @@ namespace GameJamDungeon
event Action<Vector3, EnemyStatResource>? EnemyDefeated;
public void OnEnemyDefeated(Vector3 position, EnemyStatResource enemyStatResource);
event Action<Restorative>? RestorativePickedUp;
public void OnRestorativePickedUp(Restorative restorative);
}
public class GameEventDepot : IGameEventDepot
@@ -58,6 +61,8 @@ namespace GameJamDungeon
public event Action? UnequippedItem;
public event Action? InventorySorted;
public event Action<ConsumableItemStats>? HealingItemConsumed;
public event Action<Restorative>? RestorativePickedUp;
public event Action<Vector3, EnemyStatResource>? EnemyDefeated;
public void OnOverworldEntered() => OverworldEntered?.Invoke();
@@ -73,6 +78,7 @@ namespace GameJamDungeon
public void OnUnequippedItem() => UnequippedItem?.Invoke();
public void OnInventorySorted() => InventorySorted?.Invoke();
public void OnHealingItemConsumed(ConsumableItemStats item) => HealingItemConsumed?.Invoke(item);
public void OnRestorativePickedUp(Restorative restorative) => RestorativePickedUp?.Invoke(restorative);
public void OnEnemyDefeated(Vector3 position, EnemyStatResource enemyStatResource) => EnemyDefeated?.Invoke(position, enemyStatResource);