Demo reel build
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@@ -148,6 +148,7 @@ public partial class Enemy : CharacterBody3D, IEnemy, IProvide<IEnemyLogic>
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LoadShader("res://src/vfx/shaders/PixelMelt.gdshader");
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var tweener = GetTree().CreateTween();
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tweener.TweenMethod(Callable.From((float x) => SetShaderValue(x)), 0.0f, 1.0f, 0.8f);
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GameEventDepot.OnEnemyDefeated(GlobalPosition, EnemyStatResource);
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tweener.TweenCallback(Callable.From(QueueFree));
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});
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@@ -221,7 +222,7 @@ public partial class Enemy : CharacterBody3D, IEnemy, IProvide<IEnemyLogic>
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rng.Randomize();
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EnemyLogic.Input(new EnemyLogic.Input.AttackTimer());
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AttackTimer.Stop();
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AttackTimer.WaitTime = rng.RandfRange(3f, 7.0f);
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AttackTimer.WaitTime = rng.RandfRange(2f, 5.0f);
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AttackTimer.Start();
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}
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