Demo reel build
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@@ -22,6 +22,7 @@ public partial class InGameAudioLogic
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gameEventDepot.EquippedItem += OnEquippedItem;
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gameEventDepot.InventorySorted += OnInventorySorted;
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gameEventDepot.HealingItemConsumed += OnHealingItemConsumed;
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gameEventDepot.RestorativePickedUp += OnRestorativePickedUp;
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gameEventDepot.TeleportEntered += OnTeleportEntered;
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});
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OnDetach(() =>
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@@ -37,6 +38,8 @@ public partial class InGameAudioLogic
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});
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}
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private void OnRestorativePickedUp(Restorative restorative) => Output(new Output.PlayHealingItemSound());
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private void OnMenuBackedOut() => Output(new Output.PlayMenuBackSound());
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private void OnHealingItemConsumed(ConsumableItemStats stats) => Output(new Output.PlayHealingItemSound());
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