Fix thrown item position
Start adding more floors Testing Item Rescue
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=15 format=3 uid="uid://cikq7vuorlpbl"]
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[gd_scene load_steps=16 format=3 uid="uid://cikq7vuorlpbl"]
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[ext_resource type="Script" uid="uid://dwt6302nsf4vq" path="res://src/map/dungeon/code/DungeonFloor.cs" id="1_8amoj"]
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[ext_resource type="Script" uid="uid://b1x125h0tya2w" path="res://addons/SimpleDungeons/DungeonGenerator3D.gd" id="2_p7nwd"]
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@@ -9,29 +9,32 @@
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[ext_resource type="PackedScene" uid="uid://dfpyfpnya0f4u" path="res://src/map/dungeon/rooms/Set A/13. Water Room.tscn" id="7_5wyu4"]
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[ext_resource type="PackedScene" uid="uid://vdhl32je6hq2" path="res://src/map/dungeon/rooms/Set A/07. Statue Room.tscn" id="8_36gcj"]
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[ext_resource type="PackedScene" uid="uid://cam640h4euewx" path="res://src/map/dungeon/rooms/Set A/05. Pit Room A.tscn" id="9_gn1yf"]
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[ext_resource type="PackedScene" uid="uid://cihbmyo0ltq4m" path="res://src/map/dungeon/rooms/Set A/19. Floor Exit A.tscn" id="10_8amoj"]
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[ext_resource type="PackedScene" uid="uid://bn4gslp2gk8ds" path="res://src/map/dungeon/rooms/Set A/18. Corridor A.tscn" id="10_he2ag"]
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[ext_resource type="PackedScene" uid="uid://dbvr8ewajja6a" path="res://src/enemy/EnemyDatabase.tscn" id="11_f4225"]
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[ext_resource type="PackedScene" uid="uid://b0gwivt7cw7nd" path="res://src/enemy/enemy_types/02. michael/Michael.tscn" id="13_5kttw"]
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[ext_resource type="PackedScene" uid="uid://cvk007twac22c" path="res://src/enemy/enemy_types/03. filth_eater/FilthEater.tscn" id="14_h5hhw"]
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[sub_resource type="NavigationMesh" id="NavigationMesh_gqi8w"]
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border_size = 1.0
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agent_height = 3.0
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agent_radius = 0.1
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[sub_resource type="NavigationMesh" id="NavigationMesh_p7nwd"]
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sample_partition_type = 2
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geometry_parsed_geometry_type = 1
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geometry_collision_mask = 2147483648
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agent_height = 2.0
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region_min_size = 8.0
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[node name="Floor04" type="Node3D"]
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script = ExtResource("1_8amoj")
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[node name="NavigationRegion3D" type="NavigationRegion3D" parent="."]
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unique_name_in_owner = true
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navigation_mesh = SubResource("NavigationMesh_gqi8w")
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navigation_mesh = SubResource("NavigationMesh_p7nwd")
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[node name="DungeonGenerator" type="Node3D" parent="NavigationRegion3D"]
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unique_name_in_owner = true
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script = ExtResource("2_p7nwd")
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room_scenes = Array[PackedScene]([ExtResource("3_te0rp"), ExtResource("4_i5hjj"), ExtResource("5_katpr"), ExtResource("6_8pmtc"), ExtResource("7_5wyu4"), ExtResource("8_36gcj"), ExtResource("9_gn1yf")])
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room_scenes = Array[PackedScene]([ExtResource("3_te0rp"), ExtResource("4_i5hjj"), ExtResource("5_katpr"), ExtResource("6_8pmtc"), ExtResource("7_5wyu4"), ExtResource("8_36gcj"), ExtResource("9_gn1yf"), ExtResource("10_8amoj")])
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corridor_room_scene = ExtResource("10_he2ag")
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dungeon_size = Vector3i(60, 1, 60)
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dungeon_size = Vector3i(30, 1, 30)
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voxel_scale = Vector3(4, 4, 4)
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generate_on_ready = false
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