Fix up equipping inventory items, fill out the rest of the inventory labels
This commit is contained in:
@@ -1,13 +1,17 @@
|
||||
using Godot;
|
||||
|
||||
namespace GameJamDungeon
|
||||
namespace GameJamDungeon
|
||||
{
|
||||
public interface ICharacterStats
|
||||
{
|
||||
public double CurrentHP { get; }
|
||||
|
||||
public double MaximumHP { get; }
|
||||
|
||||
public int BaseAttack { get; }
|
||||
public int CurrentAttack { get; }
|
||||
|
||||
public int BaseDefense { get; }
|
||||
public int CurrentDefense { get; }
|
||||
|
||||
public int MaxAttack { get; }
|
||||
|
||||
public int MaxDefense { get; }
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user