Fix up equipping inventory items, fill out the rest of the inventory labels
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@@ -5,7 +5,7 @@ using Godot;
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using System.Linq;
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[Meta(typeof(IAutoNode))]
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public partial class Weapon : Node3D, IInventoryItem, IEquippable
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public partial class Weapon : Node3D, IInventoryItem, IEquipable
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{
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public Weapon()
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{
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