Fix up equipping inventory items, fill out the rest of the inventory labels

This commit is contained in:
2024-09-09 23:05:44 -07:00
parent 4986cca661
commit b5798e7bc0
17 changed files with 340 additions and 108 deletions

View File

@@ -1,4 +1,4 @@
namespace GameJamDungeon
{
public interface IEquippable;
public interface IEquipable;
}

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@@ -5,7 +5,7 @@ using Godot;
using System.Linq;
[Meta(typeof(IAutoNode))]
public partial class Accessory : Node3D, IInventoryItem, IEquippable
public partial class Accessory : Node3D, IInventoryItem, IEquipable
{
public override void _Notification(int what) => this.Notify(what);

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@@ -5,7 +5,7 @@ using Godot;
using System.Linq;
[Meta(typeof(IAutoNode))]
public partial class Armor : Node3D, IInventoryItem, IEquippable
public partial class Armor : Node3D, IInventoryItem, IEquipable
{
public override void _Notification(int what) => this.Notify(what);

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@@ -5,7 +5,7 @@ using Godot;
using System.Linq;
[Meta(typeof(IAutoNode))]
public partial class Weapon : Node3D, IInventoryItem, IEquippable
public partial class Weapon : Node3D, IInventoryItem, IEquipable
{
public Weapon()
{