Fix up equipping inventory items, fill out the rest of the inventory labels
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@@ -1,4 +1,4 @@
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namespace GameJamDungeon
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{
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public interface IEquippable;
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public interface IEquipable;
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}
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@@ -5,7 +5,7 @@ using Godot;
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using System.Linq;
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[Meta(typeof(IAutoNode))]
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public partial class Accessory : Node3D, IInventoryItem, IEquippable
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public partial class Accessory : Node3D, IInventoryItem, IEquipable
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{
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public override void _Notification(int what) => this.Notify(what);
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@@ -5,7 +5,7 @@ using Godot;
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using System.Linq;
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[Meta(typeof(IAutoNode))]
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public partial class Armor : Node3D, IInventoryItem, IEquippable
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public partial class Armor : Node3D, IInventoryItem, IEquipable
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{
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public override void _Notification(int what) => this.Notify(what);
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@@ -5,7 +5,7 @@ using Godot;
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using System.Linq;
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[Meta(typeof(IAutoNode))]
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public partial class Weapon : Node3D, IInventoryItem, IEquippable
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public partial class Weapon : Node3D, IInventoryItem, IEquipable
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{
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public Weapon()
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{
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