Fix inventory menu, add armor as equippable item
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@@ -1,8 +1,26 @@
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using Chickensoft.AutoInject;
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using Chickensoft.Introspection;
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using GameJamDungeon;
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using Godot;
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using System.Linq;
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[Meta(typeof(IAutoNode))]
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public partial class Armor : InventoryItem
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{
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public override void _Notification(int what) => this.Notify(what);
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[Export]
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public override InventoryItemInfo InventoryInfo { get; set; }
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public void OnReady()
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{
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Pickup.BodyEntered += OnEntered;
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}
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public void OnEntered(Node3D body)
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{
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var inventoryList = GameRepo.InventoryItems.Value.Append(InventoryInfo).ToList();
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GameRepo.InventoryItems.OnNext(inventoryList);
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QueueFree();
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}
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}
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@@ -1,15 +1,33 @@
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[gd_scene load_steps=4 format=3 uid="uid://dorr7v1tkeiy0"]
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[gd_scene load_steps=6 format=3 uid="uid://dorr7v1tkeiy0"]
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[ext_resource type="Script" path="res://src/items/armor/Armor.cs" id="1_cmjpq"]
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[ext_resource type="Texture2D" uid="uid://cgoubcl86pib4" path="res://src/items/armor/armor.png" id="1_vpnem"]
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[ext_resource type="Resource" uid="uid://chjmkb3aiomvr" path="res://src/items/armor/resources/PatheticCoat.tres" id="2_eftit"]
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[ext_resource type="Script" path="res://src/items/armor/ArmorInfo.cs" id="2_cuhrp"]
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[sub_resource type="Resource" id="Resource_o1cok"]
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script = ExtResource("2_cuhrp")
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Defense = 2
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Name = "Pathetic"
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Description = "A pathetic coat."
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1gpxo"]
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radius = 0.470016
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height = 0.940032
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[node name="Armor" type="Node3D"]
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script = ExtResource("1_cmjpq")
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InventoryInfo = ExtResource("2_eftit")
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InventoryInfo = SubResource("Resource_o1cok")
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[node name="Sprite3D" type="Sprite3D" parent="."]
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billboard = 2
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alpha_cut = 1
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texture_filter = 0
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texture = ExtResource("1_vpnem")
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[node name="Pickup" type="Area3D" parent="."]
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unique_name_in_owner = true
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collision_layer = 4
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collision_mask = 4
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Pickup"]
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shape = SubResource("CapsuleShape3D_1gpxo")
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10
src/items/armor/ArmorInfo.cs
Normal file
10
src/items/armor/ArmorInfo.cs
Normal file
@@ -0,0 +1,10 @@
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using Godot;
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namespace GameJamDungeon;
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[GlobalClass]
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public partial class ArmorInfo : InventoryItemInfo
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{
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[Export]
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public int Defense { get; set; }
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}
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