Implement most jewels
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@@ -17,6 +17,9 @@ public partial class Armor : EquipableItem
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public override void _Ready()
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{
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_sprite.Texture = Stats.Texture;
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_bonusDamage = Stats.BonusAttack;
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_bonusDefense = Stats.BonusDefense;
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_bonusLuck = Stats.BonusLuck;
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}
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public override string ItemName => Stats.Name;
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@@ -29,11 +32,17 @@ public partial class Armor : EquipableItem
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public override float ThrowSpeed => Stats.ThrowSpeed;
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public override int BonusDefense => Stats.BonusDefense + _bonusDefense;
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public override int BonusAttack { get => _bonusDamage; }
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public override int BonusLuck { get => Stats.BonusLuck + _bonusLuck; }
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public override int BonusDefense { get => _bonusDefense; }
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[Save("bonus_defense")]
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public override int BonusLuck { get => _bonusLuck; }
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[Save("armor_bonus_damage")]
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private int _bonusDamage { get; set; } = 0;
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[Save("armor_bonus_damage")]
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private int _bonusDefense { get; set; } = 0;
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[Save("armor_bonus_luck")]
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