Implement most jewels

This commit is contained in:
2026-02-12 02:36:25 -08:00
parent 230b47061d
commit b475df6f68
27 changed files with 681 additions and 162 deletions

View File

@@ -17,6 +17,9 @@ public partial class Armor : EquipableItem
public override void _Ready()
{
_sprite.Texture = Stats.Texture;
_bonusDamage = Stats.BonusAttack;
_bonusDefense = Stats.BonusDefense;
_bonusLuck = Stats.BonusLuck;
}
public override string ItemName => Stats.Name;
@@ -29,11 +32,17 @@ public partial class Armor : EquipableItem
public override float ThrowSpeed => Stats.ThrowSpeed;
public override int BonusDefense => Stats.BonusDefense + _bonusDefense;
public override int BonusAttack { get => _bonusDamage; }
public override int BonusLuck { get => Stats.BonusLuck + _bonusLuck; }
public override int BonusDefense { get => _bonusDefense; }
[Save("bonus_defense")]
public override int BonusLuck { get => _bonusLuck; }
[Save("armor_bonus_damage")]
private int _bonusDamage { get; set; } = 0;
[Save("armor_bonus_damage")]
private int _bonusDefense { get; set; } = 0;
[Save("armor_bonus_luck")]