Implement most jewels

This commit is contained in:
2026-02-12 02:36:25 -08:00
parent 230b47061d
commit b475df6f68
27 changed files with 681 additions and 162 deletions

View File

@@ -17,6 +17,9 @@ public partial class Accessory : EquipableItem
public override void _Ready()
{
_sprite.Texture = Stats.Texture;
_bonusDamage = Stats.BonusAttack;
_bonusDefense = Stats.BonusDefense;
_bonusLuck = Stats.BonusLuck;
}
public override string ItemName => Stats.Name;
@@ -28,16 +31,16 @@ public partial class Accessory : EquipableItem
public override float ThrowSpeed => Stats.ThrowSpeed;
public override int BonusAttack => Stats.BonusAttack;
public override int BonusAttack { get => _bonusDamage; }
public override int BonusDefense => Stats.BonusDefense;
public override int BonusDefense { get => _bonusDefense; }
public override int BonusLuck { get => _bonusLuck; }
public override int BonusHP => Stats.BonusHP;
public override int BonusVT => Stats.BonusVT;
public override int BonusLuck { get => Stats.BonusLuck + _bonusLuck; }
public override ElementalResistanceSet ElementalResistance => new ElementalResistanceSet(Stats.AeolicResistance, Stats.HydricResistance, Stats.IgneousResistance, Stats.FerrumResistance, Stats.TelluricResistance, Stats.HolyResistance, Stats.CurseResistance);
[Save("accessory_tag")]
@@ -45,6 +48,12 @@ public partial class Accessory : EquipableItem
public override ItemTag ItemTag => Stats.ItemTag;
[Save("accessory_bonus_damage")]
private int _bonusDamage { get; set; } = 0;
[Save("accessory_bonus_damage")]
private int _bonusDefense { get; set; } = 0;
[Save("accessory_bonus_luck")]
private int _bonusLuck { get; set; } = 0;