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extends DialogueEngine
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var player_name : String # will be set by the UI code
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func _setup() -> void:
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add_text_entry("Welcome adventurer. May I know you name?").set_metadata(&"get_player_name", "The UI code will act accordingly and inject player_name into DialogueEngine.")
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add_text_entry("The legendary %s!? Please, follow me this way. I will personally show you our guild.").set_format([get.bind("player_name")], DialogueEntry.FORMAT_OPERATOR)
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add_text_entry("Press <Enter> or <Space> to exit.").set_name("Exit")
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